Saturday, February 19, 2005

Design exercise - week 6

In studio this week (6) we were given a design exercise to design small collection of navigation icons and control buttons to be used in our games. But instead of just having our own input into the design process, the brief requires us to work in pairs; we are all designers of our own work but the other person act as a creative director of the other persons work.

Designers task:

  • You are encouraged to concentrate on your 'toy' project and develop the visual identity towards your initial game style.
  • Do not include a descriptive text; your icons alone should be enough to convey the correct message. However, you may use a symbolic word or a command ( up to two words) as part of the icon.
  • Be consistent in your design; work efficently with the various elements of form, line, texture, colour and type.
  • Pay attention to usebility of the interface.
  • Discuss your ideas with the creative director.

Creative Director's task:

  • You are to support, advise and strategize the other group member's work in terms of the creative process.
  • Evaluate the ideas that are proposed by the designer.
  • Present the designer's artwork to the rest of the class on behalf of your team.

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